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Newly founded studio, Cloud Chamber, will be the developer

It’s been years, but it sounds like the massively popular Bioshock series will finally be adding a new installment. On December 9th, publisher 2k announced via a press release that a new internal game studio named Cloud Chamber has been created, and will have offices in both Montreal and Novato, California. But the far more intriguing part of the release stated that the studio had already started work on the next iteration of the Bioshock franchise. President of 2K David Ismailer was very excited about the announcement: “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”  

Cloud Chamber will be headed up by Kelley Gilmore, who has shipped more than 40 games over her 22-year career in the industry. When asked about the new studio, she couldn’t help but gush: “We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium.” She also described how top-notch talent, several of whom had worked on the series before, will be present for the new game as well. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”

She did go on to reveal that BioShock’s original creative director, Ken Levine, was not involved in the new endeavor, though Hoagy de la Plante, who worked on BioShock 1 and 2, along with Scott Sinclair and Jonathan Pelling are part of the new effort. De la Plante will serve as the new game’s creative director, while Sinclair will again take on duties as art director. Pelling will function as design director.

While the news will no doubt excite fans, the new company is already managing expectations, especially when it comes to the current development status of the new game. Gilmore told IGN that the team is at “the earlier end of our process,” while the press release stated the game would be in production “for the next several years.” The original BioShock was released in August 2007, while the sequel dropped in February 2010. BioShock Infinite, which received more mixed reviews and wasn’t directly related to the original narrative, was released in March 2013. 

 

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