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Unless you were hiding under a massive rock, you'd no doubt recall seeing the tremendous musical performance during last year's League of Legends championships. The performance was so popular that in-game outfits became available so that players could dress up their characters as the K/DA members, in addition to masses of fan art creations and memes. Riot Games have thrown their curveball to introduce 'True Damage,' an in-game hip-hop group that will add unlockable skins, worked on in collaboration with designer Louis Vuitton.

Most League fans attending the event hadn't expected the smash-hit performance from hip-hop group 'K/DA,' but during the opening ceremonies, the group took the crowd by storm.

True Damage - here's what we know

The hip-hop group includes Senna, Qiyana, Akali, Ekko, and Yasuo, with their skins becoming available on November 10th. This same day will see the group lighting up the stage at the 2019 opening ceremonies. Becky G, Keke Palmer, Soyeon, Duckwrth, and Thutmose will make up the IRL variant of the group.

Riot's skins producer Carlos Giffoni explains that this new project came from the huge success of K/DA "Shortly after that we started working on True Damage," adding "It took a while to figure out what we're doing, what's the story behind it." To find the ideal characters to fit with the band Giffoni states "We wanted to have a group of people that felt really eclectic, and that felt like they had really unique roles to bring into it,"

Unlocking the skins in League won't be super tricky. Merely playing a worlds 2019 event will allow players to obtain Qiyana's LV skin.

Seth Haak pondered the question of "Could we do this? Would it make sense? We just wanted to feel it out at first, I think on both sides." Speaking about how Louis Vuitton was up for collaborating, Haak said "It was pretty uncanny how on the same page they were with us," 

Shortly after the initial meeting, Louis Vuitton returned with some design concepts which were almost identical to what Haak was thinking "We didn't actually have to alter any of the designs, besides some color so that it would play well with gameplay,"

Haak added, "Just putting clothes on champions in-game doesn't always work very well," Haak further explains, "A lot of it should feel lived-in. So if anyone is carrying a sword or a weapon, or a personal object, it has to feel like they own it. It's precious to them. Just like you would see a producer in a music studio with stickers all over their stuff, because it's theirs."

He says "We used to just do visuals, throw them out there, and create a story to go along with it as an afterthought,"

Haak finishes by stating "And we've seen how painful that has been. So over the years we've realized that the story really sets the tone, and it sets a target for us as a team."

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